Outdated -  How to find GlobalVars for L4D2 redogg Administrator Joined: Nov 2020 Posts: 255 Reputation: 140 03-05-2021, 08:27 PM (This post was last modified: 03-01-2022, 02:48 PM by redogg.) Get IDA software in the following link https://www.hex-rays.com/products/ida/ free, Open IDA and import your client.dll thats located in Left 4 Dead 2\left4dead2\bin When IDA fully loads the file, Press on search>text and find the following text below var_CMake sure to search it 3 times from the top Your screen should look like this As you see in the screenshot the red marker is the 3rd search from the top of "var_C", Allitle bit above that hides the actual offset of GlobalVars The offset for now is 0x4730 as you see in the screenshot .text:10004730 turns to be 0x4730 offset I attached the client.dll used in this tutorial, In case someone gets lost Download: https://www.cs-junkies.com/forums/mydown...down&did=3 pixelgm Noobie Joined: Feb 2022 Posts: 1 Reputation: 0 02-14-2022, 02:43 AM Hi, where did you get this from? What's the logic behind it? Can you explain please? redogg Administrator Joined: Nov 2020 Posts: 255 Reputation: 140 02-20-2022, 08:07 PM (This post was last modified: 02-20-2022, 08:08 PM by redogg.) (02-14-2022, 02:43 AM)pixelgm Wrote: Hi, where did you get this from? What's the logic behind it? Can you explain please? the logic is kinda complex, most people dont understand it. i dont even remember it my self for 100%, its just reversing stuff and compering with sdk if you familiar with ida software or ghidra i actually posted here the simplest and fastest way to get it by remembering the place where globalvars is located https://github.com/VSES/SourceEngine2007

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