12-05-2022, 05:46 PM
(This post was last modified: 12-05-2022, 05:49 PM by redogg. Edited 1 time in total.)
Post some useful information for other developers or just useful information

Information - Useful L4D2 Information
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12-05-2022, 05:46 PM
(This post was last modified: 12-05-2022, 05:49 PM by redogg. Edited 1 time in total.)
Post some useful information for other developers or just useful information
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12-05-2022, 05:50 PM
heres all the bone id's(not hitbox)
side note: there is a problem with the witch, you will see why, the problem is to detect what witch is what ![]() ![]() ![]() ![]() ![]() ![]() bone index 0 is palvis bone, the the bone where the pipe is XD
12-05-2022, 05:53 PM
(This post was last modified: 12-05-2022, 09:10 PM by redogg. Edited 1 time in total.)
the most useful netvars, they supposed to all work except for very few like m_iPing or m_iScore
To find if the netvar is bool/int/float.. google the netvar! Show Content
netvars
std::uintptr_t m_iPing = 0x6C0; std::uintptr_t m_iScore = 0x744; std::uintptr_t m_deaths = 0x1118; std::uintptr_t m_isIncapacitated1 = 0x1126; std::uintptr_t m_hasGrenade = 0x114D; std::uintptr_t m_iTankTickets = 0x7C8; std::uintptr_t m_iDeaths = 0x84C; std::uintptr_t m_bConnected = 0x8D0; std::uintptr_t m_iTeam = 0x8F4; std::uintptr_t m_bAlive = 0x978; std::uintptr_t m_iHealth1 = 0x99C; std::uintptr_t _0x0[0x14]; std::uintptr_t m_hScriptUseTarget = 0x14; std::uintptr_t _0x18[0x1c]; std::uintptr_t m_Gender = 0x34; std::uintptr_t _0x38[0x2c]; std::uintptr_t m_clrRender = 0x64; std::uintptr_t m_cellbits = 0x68; std::uintptr_t _0x6c[0x4]; std::uintptr_t m_cellX = 0x70; std::uintptr_t m_cellY = 0x74; std::uintptr_t m_cellZ = 0x78; std::uintptr_t _0x7c[0x64]; std::uintptr_t m_fEffects = 0xE0; std::uintptr_t m_iTeamNum = 0xE4; std::uintptr_t _0xe8[0x30]; std::uintptr_t m_angRotation = 0x118; std::uintptr_t m_vecOrigin = 0x124; std::uintptr_t _0x130[0x4]; std::uintptr_t moveparent = 0x134; std::uintptr_t m_hOwnerEntity = 0x138; std::uintptr_t _0x13c[0x4]; std::uintptr_t m_nModelIndex = 0x140; std::uintptr_t m_nRenderFX = 0x142; std::uintptr_t m_nRenderMode = 0x143; std::uintptr_t _0x147[0x1]; std::uintptr_t m_flAnimTime = 0x148; std::uintptr_t _0x14c[0x4]; std::uintptr_t m_flSimulationTime = 0x150; std::uintptr_t _0x154[0x4]; std::uintptr_t m_flCreateTime = 0x158; std::uintptr_t _0x15c[0x8c]; std::uintptr_t m_fadeMinDist = 0x1E8; std::uintptr_t m_fadeMaxDist = 0x1EC; std::uintptr_t m_flFadeScale = 0x1F0; std::uintptr_t _0x1f4[0x4]; std::uintptr_t m_iParentAttachment = 0x1F8; std::uintptr_t _0x1fc[0x20]; std::uintptr_t m_Collision = 0x21C; std::uintptr_t _0x260[0x18]; std::uintptr_t m_Glow = 0x278; std::uintptr_t _0x290[0x3c]; std::uintptr_t m_bGlowBackfaceMult = 0x2CC; std::uintptr_t m_flElasticity = 0x2D0; std::uintptr_t m_flShadowCastDistance = 0x2D4; std::uintptr_t _0x2d8[0xa8]; std::uintptr_t m_CollisionGroup = 0x380; std::uintptr_t _0x384[0x261]; std::uintptr_t m_bSimulatedEveryTick = 0x5E5; std::uintptr_t m_bAnimatedEveryTick = 0x5E6; std::uintptr_t m_bAlternateSorting = 0x5E7; std::uintptr_t m_nMinCPULevel = 0x5E8; std::uintptr_t m_nMaxCPULevel = 0x5E9; std::uintptr_t m_nMinGPULevel = 0x5EA; std::uintptr_t m_nMaxGPULevel = 0x5EB; std::uintptr_t m_iTextureFrameIndex = 0x5EC; std::uintptr_t _0x5f0[0x8]; std::uintptr_t m_hEffectEntity = 0x5F8; std::uintptr_t m_yardLineAngles1 = 0x0; std::uintptr_t m_nSequence = 0x8A4; std::uintptr_t _0x8a8[0x11dc]; std::uintptr_t m_mainSequenceStartTime = 0x1A84; std::uintptr_t _0x1a88[0x4]; std::uintptr_t m_fireLayerSequence = 0x1A8C; std::uintptr_t m_reloadLayerSequence = 0x1A90; std::uintptr_t m_reloadAltLayerSequence = 0x1A94; std::uintptr_t m_grenadeLayerSequence = 0x1A98; std::uintptr_t m_flinchLayerSequence = 0x1A9C; std::uintptr_t m_fidgetLayerSequence = 0x1AA0; std::uintptr_t m_reloadLayerNumShells = 0x1AA4; std::uintptr_t m_fireLayerStartTime = 0x1AA8; std::uintptr_t m_reloadLayerStartTime = 0x1AAC; std::uintptr_t m_reloadAltLayerStartTime = 0x1AB0; std::uintptr_t m_grenadeLayerStartTime = 0x1AB4; std::uintptr_t m_flinchLayerStartTime = 0x1AB8; std::uintptr_t m_fidgetLayerStartTime = 0x1ABC; std::uintptr_t m_hBuildableButtonUseEnt = 0x1AC0; std::uintptr_t _0x1ac4[0x38]; std::uintptr_t m_NetGestureSequence7 = 0x1AFC; std::uintptr_t m_NetGestureActivity7 = 0x1B18; std::uintptr_t m_NetGestureStartTime7 = 0x1B34; std::uintptr_t _0x1b50[0x4]; std::uintptr_t m_fServerAnimStartTime = 0x1B54; std::uintptr_t _0x1b58[0x48]; std::uintptr_t m_useActionTarget = 0x1BA0; std::uintptr_t m_useActionOwner = 0x1BA4; std::uintptr_t m_iCurrentUseAction = 0x1BA8; std::uintptr_t _0x1bac[0x8]; std::uintptr_t m_burnPercent = 0x1BB4; std::uintptr_t m_bbqPercent = 0x1BB8; std::uintptr_t _0x1bbc[0x2]; std::uintptr_t m_hasVisibleThreats = 0x1BBE; std::uintptr_t _0x1bc2[0x5e]; std::uintptr_t m_vocalizationSubject = 0x1C20; std::uintptr_t m_vocalizationSubjectTimer = 0x1C24; std::uintptr_t m_noAvoidanceTimer = 0x1C30; std::uintptr_t m_staggerTimer = 0x1C3C; std::uintptr_t m_staggerStart = 0x1C48; std::uintptr_t m_staggerDir = 0x1C54; std::uintptr_t m_staggerDist = 0x1C60; std::uintptr_t m_tugTimer = 0x1C64; std::uintptr_t m_tugStart = 0x1C70; std::uintptr_t m_tugDir = 0x1c7C; std::uintptr_t m_tugDist = 0x1C88; std::uintptr_t m_survivorCharacter = 0x1C8C; std::uintptr_t m_zombieClass = 0x1C90; std::uintptr_t m_zombieState = 0x1C94; std::uintptr_t m_isCulling = 0x1C98; std::uintptr_t m_isRelocating = 0x1C99; std::uintptr_t m_isGhost = 0x1C9A; std::uintptr_t m_ghostSpawnState = 0x1C9C; std::uintptr_t m_ghostSpawnClockMaxDelay = 0x1CA0; std::uintptr_t m_ghostSpawnClockCurrentDelay = 0x1CA4; std::uintptr_t m_flNextShoveTime = 0x1CA8; std::uintptr_t m_iShovePenalty = 0x1CAC; std::uintptr_t _0x1cb0[0x4]; std::uintptr_t m_scrimmageSphereCenter = 0x1CB4; std::uintptr_t m_scrimmageSphereInitialRadius = 0x1CC0; std::uintptr_t m_scrimmageStartTime = 0x1CC4; std::uintptr_t m_survivorsLineOfScrimmageDistance = 0x1CC8; std::uintptr_t m_scrimmageType = 0x1CCC; std::uintptr_t m_lineOfScrimmagePos = 0x1CD0; std::uintptr_t m_lineOfScrimmageAngle = 0x1CDC; std::uintptr_t _0x1ce8[0x14]; std::uintptr_t m_rearLineOfScrimmagePos = 0x1CFC; std::uintptr_t m_rearLineOfScrimmageAngle = 0x1D08; std::uintptr_t _0x1d14[0x14]; std::uintptr_t m_yardLinePos_0 = 0x1D28; std::uintptr_t _0x1d34[0x30]; std::uintptr_t m_yardLineAngles_0 = 0x1D64; std::uintptr_t _0x1d70[0x138]; std::uintptr_t m_isInMissionStartArea = 0x1EA8; std::uintptr_t m_isIncapacitated = 0x1EA9; std::uintptr_t m_shoveForce = 0x1EAc; std::uintptr_t m_airMovementRestricted = 0x1EB8; std::uintptr_t m_isCalm = 0x1EB9; std::uintptr_t m_usingMountedGun = 0x1EBA; std::uintptr_t m_usingMountedWeapon = 0x1EBB; std::uintptr_t m_currentReviveCount = 0x1EBC; std::uintptr_t m_bIsOnThirdStrike = 0x1EC0; std::uintptr_t m_bIsFirstManOut = 0x1EC1; std::uintptr_t m_clientIntensity = 0x1EC4; std::uintptr_t m_isAutoCrouchEnabled = 0x1EC8; std::uintptr_t m_autoCrouchTimer = 0x1ECC; std::uintptr_t m_customAbility = 0x1ED4; std::uintptr_t m_stunTimer = 0x1ED8; std::uintptr_t _0x1ee4[0x84]; std::uintptr_t m_tongueVictim = 0x1F68; std::uintptr_t m_tongueOwner = 0x1F6C; std::uintptr_t m_tongueVictimTimer = 0x1F70; std::uintptr_t m_initialTonguePullDir = 0x1F78; std::uintptr_t m_isHangingFromTongue = 0x1F84; std::uintptr_t m_reachedTongueOwner = 0x1F85; std::uintptr_t m_isProneTongueDrag = 0x1F86; std::uintptr_t m_reviveOwner = 0x1F88; std::uintptr_t m_reviveTarget = 0x1F8c; std::uintptr_t _0x1f90[0x4]; std::uintptr_t m_dragTarget = 0x1F94; std::uintptr_t m_positionEntity = 0x1F98; std::uintptr_t m_bSurvivorPositionHidingWeapons = 0x1F9C; std::uintptr_t m_pushEntity = 0x1fa0; std::uintptr_t m_pushDistance = 0x1fa4; std::uintptr_t m_holdingObject = 0x1fa8; std::uintptr_t m_healthBuffer = 0x1fac; std::uintptr_t m_healthBufferTime = 0x1fb0; std::uintptr_t m_isGoingToDie = 0x1fb4; std::uintptr_t m_noiseLevel = 0x1fb8; std::uintptr_t m_noiseLevelLatch = 0x1fbc; std::uintptr_t _0x1fc0[0x8]; std::uintptr_t m_iBloodyHandsLevel = 0x1fc8; std::uintptr_t m_itTimer = 0x1fcc; std::uintptr_t m_bAdrenalineActive = 0x1fd8; std::uintptr_t m_iMaxHealth = 0x1FDC; std::uintptr_t m_checkpointAwardCounts_0 = 0x1fe0; std::uintptr_t _0x1fe4[0x250]; std::uintptr_t m_missionAwardCounts_0 = 0x2234; std::uintptr_t _0x2238[0x250]; std::uintptr_t m_checkpointZombieKills_0 = 0x2488; std::uintptr_t _0x248c[0x20]; std::uintptr_t m_missionZombieKills_0 = 0x24ac; std::uintptr_t _0x24b0[0x20]; std::uintptr_t m_checkpointSurvivorDamage = 0x24D0; std::uintptr_t m_missionSurvivorDamage = 0x24d4; std::uintptr_t m_classSpawnCount_0 = 0x24d8; std::uintptr_t _0x24dc[0x20]; std::uintptr_t m_maxDeadDuration = 0x24fc; std::uintptr_t m_totalDeadDuration = 0x2500; std::uintptr_t m_jumpSupressedUntil = 0x2504; std::uintptr_t m_checkpointMedkitsUsed = 0x2508; std::uintptr_t m_missionMedkitsUsed = 0x250c; std::uintptr_t m_checkpointPillsUsed = 0x2510; std::uintptr_t m_missionPillsUsed = 0x2514; std::uintptr_t m_checkpointMolotovsUsed = 0x2518; std::uintptr_t m_missionMolotovsUsed = 0x251c; std::uintptr_t m_checkpointPipebombsUsed = 0x2520; std::uintptr_t m_missionPipebombsUsed = 0x2524; std::uintptr_t m_checkpointBoomerBilesUsed = 0x2528; std::uintptr_t m_missionBoomerBilesUsed = 0x252c; std::uintptr_t m_checkpointAdrenalinesUsed = 0x2530; std::uintptr_t m_missionAdrenalinesUsed = 0x2534; std::uintptr_t m_checkpointDefibrillatorsUsed = 0x2538; std::uintptr_t m_missionDefibrillatorsUsed = 0x253c; std::uintptr_t m_checkpointDamageTaken = 0x2540; std::uintptr_t m_missionDamageTaken = 0x2544; std::uintptr_t m_checkpointReviveOtherCount = 0x2548; std::uintptr_t m_missionReviveOtherCount = 0x254c; std::uintptr_t m_checkpointFirstAidShared = 0x2550; std::uintptr_t m_missionFirstAidShared = 0x2554; std::uintptr_t m_checkpointIncaps = 0x2558; std::uintptr_t m_missionIncaps = 0x255c; std::uintptr_t m_checkpointDamageToTank = 0x2560; std::uintptr_t m_checkpointDamageToWitch = 0x2564; std::uintptr_t m_checkpointHeadshots = 0x2568; std::uintptr_t m_checkpointHeadshotAccuracy = 0x256c; std::uintptr_t m_missionHeadshotAccuracy = 0x2570; std::uintptr_t _0x2574[0x4]; std::uintptr_t m_missionAccuracy = 0x2578; std::uintptr_t m_checkpointDeaths = 0x257C; std::uintptr_t m_missionDeaths = 0x2580; std::uintptr_t m_checkpointMeleeKills = 0x2584; std::uintptr_t m_missionMeleeKills = 0x2588; std::uintptr_t m_checkpointPZIncaps = 0x258C; std::uintptr_t m_checkpointPZTankDamage = 0x2590; std::uintptr_t m_checkpointPZHunterDamage = 0x2594; std::uintptr_t m_checkpointPZSmokerDamage = 0x2598; std::uintptr_t m_checkpointPZBoomerDamage = 0x259c; std::uintptr_t m_checkpointPZJockeyDamage = 0x25a0; std::uintptr_t m_checkpointPZSpitterDamage = 0x25a4; std::uintptr_t m_checkpointPZChargerDamage = 0x25a8; std::uintptr_t m_checkpointPZKills = 0x25AC; std::uintptr_t m_checkpointPZPounces = 0x25b0; std::uintptr_t m_checkpointPZPushes = 0x25b4; std::uintptr_t m_checkpointPZTankPunches = 0x25b8; std::uintptr_t m_checkpointPZTankThrows = 0x25bc; std::uintptr_t m_checkpointPZHung = 0x25c0; std::uintptr_t m_checkpointPZPulled = 0x25c4; std::uintptr_t m_checkpointPZBombed = 0x25c8; std::uintptr_t m_checkpointPZVomited = 0x25cc; std::uintptr_t m_checkpointPZHighestDmgPounce = 0x25d0; std::uintptr_t m_checkpointPZLongestSmokerGrab = 0x25d4; std::uintptr_t m_checkpointPZLongestJockeyRide = 0x25d8; std::uintptr_t m_checkpointPZNumChargeVictims = 0x25dc; std::uintptr_t _0x25e0[0xc]; std::uintptr_t m_isHangingFromLedge = 0x25EC; std::uintptr_t m_isFallingFromLedge = 0x25ED; std::uintptr_t m_hangTimer = 0x25F0; std::uintptr_t m_nVariantType = 0x25F8; std::uintptr_t m_TimeForceExternalView = 0x25FC; std::uintptr_t m_hangAirPos = 0x2600; std::uintptr_t m_hangPos = 0x260C; std::uintptr_t m_hangStandPos = 0x2618; std::uintptr_t m_hangNormal = 0x2624; std::uintptr_t _0x2630[0x48]; std::uintptr_t m_frustration = 0x2678; std::uintptr_t m_music = 0x267C; std::uintptr_t _0x26B8[0x5c]; std::uintptr_t m_carryAttacker = 0x2714; std::uintptr_t m_carryVictim = 0x2718; std::uintptr_t m_pummelVictim = 0x271C; std::uintptr_t m_pummelAttacker = 0x2720; std::uintptr_t m_queuedPummelVictim = 0x2724; std::uintptr_t m_pounceVictim = 0x2728; std::uintptr_t m_pounceAttacker = 0x272C; std::uintptr_t m_isAttemptingToPounce = 0x2730; std::uintptr_t m_pounceStartPosition = 0x2734; std::uintptr_t _0x2740[0x8]; std::uintptr_t m_jockeyVictim = 0x2748; std::uintptr_t m_jockeyAttacker = 0x274C; std::uintptr_t _0x2750[0x8]; std::uintptr_t m_jockeyDesiredMove = 0x2758; std::uintptr_t m_jockeyFirmAttach = 0x2764; std::uintptr_t m_jockeyRotatedDesire = 0x2765; std::uintptr_t m_knockdownReason = 0x2768; std::uintptr_t m_knockdownTimer = 0x276C; std::uintptr_t _0x2774[0x7c]; std::uintptr_t m_vomitStart = 0x27F0; std::uintptr_t _0x27f4[0x4]; std::uintptr_t m_vomitFadeStart = 0x27F8; std::uintptr_t m_bashedStart = 0x27FC; std::uintptr_t m_salivaStart = 0x2800; std::uintptr_t _0x2804[0x118]; std::uintptr_t m_iVersusTeam = 0x291C; std::uintptr_t _0x2920[0x4]; std::uintptr_t m_lookatPlayer = 0x2924; std::uintptr_t _0x2928[0x10]; std::uintptr_t m_bWasPresentAtSurvivalStart = 0x2938; std::uintptr_t m_bSurvivorGlowEnabled = 0x2939; std::uintptr_t m_bDucked = 0x78; std::uintptr_t m_bDucking = 0x79; std::uintptr_t m_bInDuckJump = 0x7A; std::uintptr_t m_nDuckTimeMsecs = 0x4C; std::uintptr_t m_nDuckJumpTimeMsecs = 0x50; std::uintptr_t m_nJumpTimeMsecs = 0x54; std::uintptr_t m_flFallVelocity = 0x58; std::uintptr_t m_nOldButtons = 0x11E4; std::uintptr_t m_flStepSize = 0x5C; std::uintptr_t m_flFOVRate = 0x44; std::uintptr_t m_weaponID = 0x958; std::uintptr_t m_fMaxSpread = 0xD0C; std::uintptr_t m_flNextPrimaryAttack = 0x960; std::uintptr_t m_flNextSecondaryAttack = 0x964; std::uintptr_t m_fFlags = 0xF0; std::uintptr_t m_vecViewOffset = 0xF4; std::uintptr_t m_flFriction = 0x130; std::uintptr_t m_vecPunchAngleVel = 0x1210; std::uintptr_t m_bDrawViewmodel = 0x7B; std::uintptr_t m_bWearingSuit = 0x7C; std::uintptr_t m_bPoisoned = 0x7D; std::uintptr_t m_bAllowAutoMovement = 0x7E; std::uintptr_t pl = 0x137C; std::uintptr_t m_iFOV = 0x1390; std::uintptr_t m_hZoomOwner = 0x1404; std::uintptr_t m_flFOVTime = 0x13B4; std::uintptr_t m_iFOVStart = 0x1394; std::uintptr_t m_hVehicle = 0x1408; std::uintptr_t m_flMaxspeed = 0x1400; std::uintptr_t m_iHealth = 0xEC; std::uintptr_t m_iBonusProgress = 0x13F8; std::uintptr_t m_hNetworkMoveParent = 0x134; std::uintptr_t m_angNetworkAngles = 0x118; std::uintptr_t m_vecAbsOrigin = 0x94; std::uintptr_t m_angAbsRotation = 0xB8; std::uintptr_t m_nTickbase = 0x14CC; std::uintptr_t m_iWeaponID = 0x2C; std::uintptr_t m_hObserverTarget = 0x1454; std::uintptr_t m_iObserverMode = 0x1450; std::uintptr_t m_iClip1 = 0x984; std::uintptr_t m_iClip2 = 0x988; std::uintptr_t m_iSecondaryAmmoType = 0x980; std::uintptr_t m_iPrimaryAmmoType = 0x97C; std::uintptr_t m_bInReload = 0x9BD; std::uintptr_t m_nHitboxSet = 0x640; std::uintptr_t m_fSpeed = 0x6C4; std::uintptr_t m_isDying = 0x1125; std::uintptr_t m_score = 0x1114; std::uintptr_t m_userID = 0x1110; std::uintptr_t m_playerName = 0x1128; std::uintptr_t m_loadingProgress = 0x1120; std::uintptr_t m_hasFirstAidKit = 0x114E; std::uintptr_t m_hasPainPills = 0x114F; std::uintptr_t m_angEyeAngles = 0x196C; std::uintptr_t m_angEyeAngles1 = 0x1970; std::uintptr_t m_nOldTickBase = 0x13F4; std::uintptr_t m_Local = 0x11A4; std::uintptr_t deadflag = 0x1380; std::uintptr_t m_flLastShoveTime = 0x1CB0; std::uintptr_t m_flStamina = 0x18A0; std::uintptr_t m_flCycle = 0x65C; std::uintptr_t m_flPlaybackRate = 0x660; std::uintptr_t m_iShotsFired = 0x18A8; std::uintptr_t m_iDirection = 0x18A4; std::uintptr_t m_duckUntilOnGround = 0x18AC; std::uintptr_t m_nStepside = 0x11E0; std::uintptr_t m_iHideHUD = 0x11EC; std::uintptr_t m_vecPunchAngle = 0x1204; std::uintptr_t m_iBonusChallenge = 0x13FB; std::uintptr_t m_fOnTarget = 0x1418; std::uintptr_t m_nNextThinkTick = 0xE8; std::uintptr_t m_lifeState = 0x147; std::uintptr_t m_glowEntity = 0x638; std::uintptr_t m_hElevator = 0x1478; std::uintptr_t m_nWaterLevel = 0x146; std::uintptr_t m_vecBaseVelocity = 0x10C; std::uintptr_t m_glowColorOverride = 0x10; // std::uintptr_t m_nButtons = 0x13A4; std::uintptr_t m_flWaterJumpTime = 0x13B8; std::uintptr_t m_nImpulse = 0x13A8; std::uintptr_t m_flStepSoundTime = 0x13C0; std::uintptr_t m_flSwimSoundTime = 0x13BC; std::uintptr_t m_vecLadderNormal = 0x13C8; std::uintptr_t m_ladderSurfaceProps = 0x13AC; std::uintptr_t m_flPhysics = 0x13B0; std::uintptr_t m_szAnimExtension = 0x13A4; std::uintptr_t m_afButtonLast = 0x1398; std::uintptr_t m_afButtonPressed = 0x139C; std::uintptr_t m_afButtonReleased = 0x13A0; std::uintptr_t m_hLastWeapon = 0x140C; std::uintptr_t m_hGroundEntity = 0x13C; std::uintptr_t m_hViewModel = 0x1410; std::uintptr_t m_surfaceFriction = 0x13F4; std::uintptr_t m_iAmmo = 0xF24; std::uintptr_t m_flNextAttack = 0xF20; std::uintptr_t m_hActiveWeapon = 0x1084; std::uintptr_t m_hMyWeaponall = 0xFA4; std::uintptr_t m_nSkin = 0x664; std::uintptr_t m_nBody = 0x668; std::uintptr_t m_flEncodedController = 0x674; std::uintptr_t m_nPrevSequence = 0x658; std::uintptr_t m_nNewSequenceParity = 0x66C; std::uintptr_t m_nResetEventsParity = 0x670; std::uintptr_t m_nMuzzleFlashParity = 0x684; std::uintptr_t m_vecMins = 0x224; std::uintptr_t m_vecMaxs = 0x230; std::uintptr_t m_nSolidType = 0x23E; std::uintptr_t m_usSolidFlags = 0x23C; std::uintptr_t m_triggerBloat = 0x23F; std::uintptr_t m_MoveType = 0x144; std::uintptr_t m_MoveCollide = 0x145; std::uintptr_t m_vecAbsVelocity = 0x88; std::uintptr_t m_vecVelocity = 0x100; std::uintptr_t m_nWaterType = 0xDC; std::uintptr_t m_vecAngVelocity = 0xAC; std::uintptr_t m_iEFlags = 0xD8; std::uintptr_t m_flGravity = 0xD0; std::uintptr_t m_flProxyRandomValue = 0xD4; std::uintptr_t m_ModelName = 0x218; std::uintptr_t m_rgflCoordinateFrame = 0x350; std::uintptr_t m_GetPunchAngle = 0x1224; std::uintptr_t m_GetPunch = 0x1230; std::uintptr_t m_bAutoAimTarget = 0xE8;
12-05-2022, 05:57 PM
(This post was last modified: 12-05-2022, 05:58 PM by redogg. Edited 1 time in total.)
almost all custom map names+campaigns lookup table
(very long spoiler!!) use ctrl+f to search Show Content
mapnames
{ "Death Woods": [ "l4d2_deathwoods01_stranded", "l4d2_deathwoods02_tunnel", "l4d2_deathwoods03_bridge", "l4d2_deathwoods04_power", "l4d2_deathwoods05_airfield" ], "Death Row": [ "deathrow01_streets", "deathrow02_outskirts", "deathrow03_prison", "deathrow04_courtyard" ], "Suicide Blitz 2": [ "l4d2_stadium1_apartment", "l4d2_stadium2_riverwalk", "l4d2_stadium3_city1", "l4d2_stadium4_city2", "l4d2_stadium5_stadium" ], "Fall in Death": [ "l4d2_fallindeath01", "l4d2_fallindeath02", "l4d2_fallindeath03", "l4d2_fallindeath04" ], "Down The Drain": [ "canyondownthedrain", "citydownthedrain", "buildingdownthedrain", "roofdownthedrain" ], "2019 (Anniversary Edition)": [ "2019_M1b", "2019_M2b", "2019_M3b" ], "Outrun": [ "outruncity_01", "outruncity_02", "outrunsky_03", "outruncity_04", "outrungridfinale_05" ], "广州增城": [ "1_m1", "2_m2", "3_m3", "4_m4", "5_m5", "6_m6" ], "The Hive": [ "the_hive_m1", "the_hive_m2", "the_hive_m3", "the_hive_m4", "the_hive_m5" ], "Dark Wood (Extended)": [ "dw_woods", "dw_underground", "dw_complex", "dw_otherworld", "dw_final" ], "Alien Trilogy: Section 1": [ "l4d_alientsection1-12", "l4d_alientsection1-34", "l4d_alientsection1-56", "l4d_alientsection1-78", "l4d_alientsection1-910", "l4d_alientsection1-1112" ], "beavers place": [ "beaver1" ], "指日可待": [ "bjrtc_1", "bjrtc_2", "bjrtc_3", "bjrtc_4", "bjrtc_5", "bjrtc_5_ex" ], "Black Mesa: Undertow": [ "BlackMesa_Undertow_01", "BlackMesa_Undertow_02", "BlackMesa_Undertow_03", "BlackMesa_Undertow_04" ], "Blood Orange": [ "l4d_orange01_first", "l4d_orange02_second", "l4d_orange03_third", "l4d_orange04_fourth", "l4d_orange05_fifth" ], "Buried Deep": [ "bdp_bunker01", "bdp_bunker02", "bdp_bunker03", "bdp_bunker04", "bdp_bunker05a" ], "Carried Off": [ "cwm1_intro", "cwm2_warehouse", "cwm3_drain", "cwm4_building" ], "Chernobyl: Chapter One": [ "ch01_jupiter", "ch02_pripyat01", "ch03_pripyat02", "ch04_pripyat03", "ch05_pripyat04" ], "drop dead gorges v2.1": [ "ddg1_tower_v2_1", "ddg2_gristmill_v2", "ddg3_bluff_v2_1" ], "Dead Center - Christmas": [ "xmas_hotel", "xmas_streets", "xmas_mall", "xmas_atrium" ], "Death Hour - Fixed": [ "l4d2_tunnel_vs", "l4d2_forest_vs", "l4d2_tracks_vs", "L4d2_cave_vs", "l4d2_backtoboat_vs" ], "DeathIsland": [ "l4d2_camp_dead" ], "Death Stop 2": [ "l4d_draxmap0", "l4d_draxmap2", "l4d_draxmap3", "l4d_draxmap4" ], "death Sentence": [ "death_sentence_1", "death_sentence_2", "death_sentence_3", "death_sentence_4", "death_sentence_5" ], "Die Screaming II": [ "l4d2_scream01_yards", "l4d2_scream02_goingup", "l4d2_scream03_rooftops", "l4d2_scream04_train", "l4d2_scream05_finale" ], "异度神召": [ "dworld01_point", "dworld02_falling", "dworld03_noctis", "dworld04_monolith", "dworld05_forgotten", "dworld06_sheep", "dworld07_new_eden", "dworld08_tuto", "dworld09_tuto2", "dworld10_ancient", "dworld11_purge", "dworld12_warp" ], "EarTaters": [ "Backriders", "Helis_and_Humpers", "Dosey_Doe", "No_More_Humpers" ], "Free Passage": [ "cfreepassagem1", "cfreepassagem2", "cfreepassagem3" ], "广州增城Lv7.2": [ "zc_m1", "zc_m2", "zc_m3", "zc_m4", "zc_m5" ], "hehe10": [ "hehe10_1", "hehe10_2", "hehe10_3", "hehe10_4", "hehe10_5", "hehe10_6" ], "hehe20": [ "hehe20_1", "hehe20_2", "hehe20_3", "hehe20_4", "hehe20_5", "hehe20_6", "hehe20_7", "hehe20_8", "hehe20_9", "hehe20_10", "hehe20_11", "hehe20_12", "hehe20_13", "hehe20_14", "hehe20_15", "hehe20_16", "hehe20_17", "hehe20_18", "hehe20_19", "hehe20_20" ], "呵呵7:头7": [ "hehe7_1", "hehe7_2", "hehe7_3", "hehe7_4", "hehe7_5" ], "hehe9": [ "btcm1_center", "btcm2_street", "btcm3_sewer", "btcm4_riverside" ], "Hong Kong Beta": [ "hkboxtest", "hkboxtest2", "hkboxtest3" ], "Infected City II": [ "l4d2_ic_2_1", "l4d2_ic2_2", "l4d2_ic2_3", "l4d2_ic2_4", "l4d2_ic2_5" ], "Arena of the Dead 2 v5": [ "jsarena201_town", "jsarena202_alley", "jsarena203_roof", "jsarena204_arena" ], "kk": [ "kk1", "kk2", "kk3" ], "Yama": [ "l4d_yama_1", "l4d_yama_2", "l4d_yama_3", "l4d_yama_4", "l4d_yama_5" ], "Lair of the Hunters": [ "loth_map1", "loth_map2", "loth_map3", "loth_map4", "loth_map5" ], "Let's Build Our Hideaway": [ "IslandDay1", "IslandDay2Start", "NewVegasWestside", "IslandDay2Return" ], "雷电之城": [ "lc1m1" ], "$DetourAhead_Title": [ "cdta_01detour", "cdta_02road", "cdta_03warehouse", "cdta_04onarail", "cdta_05finalroad" ], "2019": [ "2019_M1b", "2019_M2b", "2019_M3b" ], "2032": [ "2032_control", "2032_contain", "2032_escape" ], "2evileyes": [ "2ee_01", "2ee_02", "2ee_03", "2ee_04", "2ee_05", "2ee_06" ], "7 Hours Later II": [ "l4d2_7hours_later_01", "l4d2_7hours_later_02", "l4d2_7hours_later_03", "l4d2_7hours_later_04", "l4d2_7hours_later_05" ], "A Baltic Tale": [ "capri1", "capri2" ], "Back To Revenholm V5": [ "backtoravenholm_v5_01", "backtoravenholm_v5_02", "backtoravenholm_v5_03", "backtoravenholm_v5_04", "backtoravenholm_v5_05", "backtoravenholm_v5_06", "backtoravenholm_v5_07" ], "Bad Neighborhood": [ "BadHoodL1", "BadHoodL2", "BadHoodL4", "BadHoodL3" ], "Beginners luck": [ "Amaze", "hard_time", "Deadend" ], "Beginning Hours": [ "beginninghours_m1_ship", "beginninghours_m2_outpost", "beginninghours_m3_house_new" ], "BelowSurface": [ "Mines", "GTFO", "Above" ], "BHopEMF": [ "l4d2_bhop_emf" ], "Blood Proof": [ "cbm1_lake", "cbm2_town", "cbm3_bunker" ], "Blood Woods APOCALYPSE": [ "Las", "Magazyn", "Most", "Farma", "Tunele", "Lotnisko" ], "BOT Battle Ogress Toys": [ "bot1", "bot2", "bot3" ], "Bummer Camp": [ "merritt_dfs2_rtm" ], "Cape Murder 2": [ "youcallthatalanding", "devilscorridor", "surface", "ftlostonahill", "goingup" ], "Cape Murder": [ "youcallthatalanding", "devilscorridor", "surface", "FtLostOnAHill", "GoingUp" ], "Carnage 2": [ "carnage_jail", "carnage_canyon", "carnage_basement", "carnage_warehouse" ], "Centro": [ "Gasometer", "Centro", "Centro_Final" ], "Chaos Theory - L4D2 Port": [ "chaos_theory_1_d", "chaos_theory_2_d", "chaos_theory_3_d" ], "China of the dead(beta)": [ "kap_chinadocks", "kap_chinaoutdoors", "kap_chinafinale" ], "City 17 v3.2": [ "l4d2_city17_01", "l4d2_city17_02", "l4d2_city17_03", "l4d2_city17_04", "l4d2_city17_05" ], "City of the Dead": [ "cotd01_apartments", "cotd02_warehouse", "cotd03_mall", "cotd04_rooftop" ], "Coal'd Blood Extended": [ "l4d2_feetunder_outpostacbe", "l4d_hopedb_gorge01cbe", "l4d_coaldblood01cbe", "l4d_tunnels_entrancecbe", "l4d_tunnels_cavescbe", "l4d_coaldblood02cbe", "l4d_coaldblood03cbe", "l4d_coaldblood04cbe" ], "Complex Course": [ "l4d2_cc_stranded", "l4d2_cc_sampling", "l4d2_cc_gauntlet", "l4d2_cc_tower", "l4d2_cc_ai", "l4d2_cc_escape" ], "Condition StranDead-Tank Factory Edit": [ "l4d_ccritical01csd", "l4d_stranded01_chopper_downcsd", "l4d_stranded02_UmbrellaCorpcsd", "l4d_stranded04_garagecsd", "l4d_stranded05_park_finalcsd" ], "Condition: Critical": [ "l4d_ccritical01", "l4d_ccritical02" ], "Crunch Time": [ "l4d_crunchtime", "l4d_crunchtime_finale" ], "Cure 2": [ "Cure2_001", "Cure2_002", "Cure2_003", "Cure2_004", "Cure2_005" ], "Cursed and Babbling (Fixed)": [ "patientscab", "towncab", "axiomcab", "l4d_4sight_beginetd", "l4d_4sight_midetd", "l4d_babel02bcab", "l4d_babel_finalcab" ], "Dark Blood 2": [ "l4d2_darkblood01_tanker", "l4d2_darkblood02_engine", "l4d2_darkblood03_platform", "l4d2_darkblood04_extraction" ], "Dark Carnival Remix": [ "dkr_m1_motel", "dkr_m2_carnival", "dkr_m3_tunneloflove", "dkr_m4_ferris", "dkr_m5_stadium" ], "Dark Tower 1 The Gunslinger (1.99)": [ "dttg1", "dttg2", "dttg3", "dttg4", "dttg5", "dttg6", "dttg7" ], "Dark Wood": [ "dw_woods", "dw_underground", "dw_complex", "dw_otherworld", "dw_final" ], "Day Break": [ "l4d2_daybreak01_hotel", "l4d2_daybreak02_coastline", "l4d2_daybreak03_bridge", "l4d2_daybreak04_cruise", "l4d2_daybreak05_rescue" ], "DaysRepeat": [ "A_New_Day", "Again", "Errors", "Stranger", "Solution" ], "ddg_b1": [ "ddg1_tower_v1", "ddg2_gristmill_v1", "ddg3_bluff_v1" ], "Dead Destination": [ "port_01", "city_02", "outpost_3" ], "Dead End": [ "l4d2_dead_end", "l4d2_dead_end_part2", "l4d2_dead_end_part3" ], "Dead Flag Blues 2": [ "l4d2_deadflagblues01_city", "l4d2_deadflagblues02_library", "l4d2_deadflagblues03_arena", "l4d2_deadflagblues04_woods", "l4d2_deadflagblues05_station" ], "Dead High School": [ "c1_1_mall", "c1_2_jam", "c1_3_school", "c1_4_roof_safe" ], "Dead Industry 2": [ "l4d_bureaux", "l4d_l_usine", "l4d_chantier", "l4d_la_rue", "l4d_le_parc" ], "Dead on Time 2": [ "apartment", "hotel", "station-a", "station" ], "Dead Run L4D2": [ "route_to_city_vs1", "the_city", "prison2", "trainstation21" ], "Dead Series Original": [ "desperate_houseway", "coldstaircase", "smallevill", "band_of_rushers" ], "Dead St. 2": [ "ds2_1", "ds2_2", "ds2_3", "ds2_4", "ds2_5" ], "Dead Street 2 (2.0)": [ "l4d2_deadstreet_obahn", "l4d2_deadstreet_holdenhill", "l4d2_deadstreet_inside", "l4d2_deadstreet_thepark" ], "Deadbeat Escape": [ "deadbeat01_forest", "deadbeat02_alley", "deadbeat03_street", "deadbeat04_park" ], "DeadCity II": [ "l4d2_deadcity01_riverside", "l4d2_deadcity02_backalley", "l4d2_deadcity03_bridge", "l4d2_deadcity04_outpost", "l4d2_deadcity05_plant", "l4d2_deadcity06_station" ], "Deadenator": [ "ddntr1_01urban", "ddntr1_02normal", "ddntr1_02reverse", "ddntr1_03day", "ddntr1_03night", "ddntr1_04finale" ], "deadend": [ "DE_1_street", "DE_2_laboratory", "DE_3_end" ], "DeadSeries": [ "Dead_Series1", "Dead_Series2", "Dead_Series3", "Dead_Series4" ], "Death Aboard II": [ "l4d_deathaboard01_prison", "l4d_deathaboard02_yard", "l4d_deathaboard03_docks", "l4d_deathaboard04_ship", "l4d_deathaboard05_light" ], "Death from Above": [ "m1_beach", "m2_burbs", "m3_crowd_control", "m4_launchpad", "m5_station_finale" ], "Death Stop L4D2": [ "l4d_draxmap0", "l4d_draxmap2", "l4d_draxmap3", "l4d_draxmap4" ], "Death Strip": [ "l4d2_draxmap1", "l4d2_draxmap2", "l4d2_draxmap3", "l4d2_draxmap4", "l4d2_draxmap5", "l4d2_draxmap6" ], "Death Summer": [ "dayofthedead1", "dayofthedead2", "dayofthedead3", "dayofthedead4", "dayofthedead5", "dayofthedead6" ], "Death Toilet Maze v1.5": [ "deathttoiletmaze1", "deathttoiletmaze2", "deathttoiletmaze3", "deathttoiletmaze4", "deathttoiletmaze5" ], "Death Trip v5": [ "village_beta408", "forest_beta407", "urban_beta408", "final_beta408" ], "DeepPhobia": [], "Deja Vu: Tactical Espionage": [ "r_concert", "r_barns", "r_coaster", "r_fairgrounds", "r_highway", "r_atrium", "r_mall", "r_streets", "r_hotel", "r_nomercy", "vr_missions" ], "Destination Devils Mountain Mashup": [ "l4d_farm05_cornfield_revdm", "l4d_farm04_barn_revdm", "l4d_farm03_bridge_revdm", "l4d_farm02_traintunnel_revdm", "l4d_crstreetdm", "l4d_crgrapedm", "l4d_crrivercitydm", "l4d_crmurphydm", "farmdm", "slaughterdm", "dm1_suburbsdm", "dm5_summitdm" ], "Devil Mountain": [ "dm1_suburbs", "dm2_blastzone", "dm3_canyon", "dm4_caves", "dm5_summit" ], "Diescraper Redux 3.6": [ "l4d2_diescraper1_apartment_36", "l4d2_diescraper2_streets_36", "l4d2_diescraper3_mid_36", "l4d2_diescraper4_top_36" ], "Diescraper Redux": [ "l4d2_diescraper1_apartment_b3", "l4d2_diescraper2_streets_b3", "l4d2_diescraper3_mid_b3", "l4d2_diescraper4_top_b3" ], "Disturbed in the Suburbs": [ "l4d_suburb01_school", "l4d_suburb02_campus", "l4d_suburb03_neighborhood" ], "Dniepr": [ "mall_of_ukraine", "waters_of_the_dniepr", "warm_welcoming", "the_end" ], "Downtown Dine": [ "l4d2_downtowndine01", "l4d2_downtowndine02", "l4d2_downtowndine04", "l4d2_downtowndine05" ], "Energy Crisis": [ "ec01_outlets", "ec02_dam", "ec03_village", "ec04_powerstation", "ec05_quarry" ], "Escansion": [ "esc_jailbreak", "esc_sunken_park", "esc_bypass", "esc_fly_me_to_the_moon" ], "Escape from Malabar v7": [ "exmala1_1", "exmala1_2", "exmala1_3" ], "Escape From Valencia v2": [ "quart", "nuevocentro_ext", "nuevocentro_int", "metro_vlc" ], "Facility 13 2017": [ "facility13_2017" ], "Fake": [ "prooemium2", "313again", "warp" ], "Fallout Twilight": [ "urbanhoods_m1_streets", "urbanhoods_m2_sewer", "urbanhoods_m3_forest", "urbanhoods_m4_skyscraper" ], "Fatal Freight": [ "l4d2_ff01_woods", "l4d2_ff02_factory", "l4d2_ff03_highway", "l4d2_ff04_plant", "l4d2_ff05_station" ], "Final escape": [ "militaryzone", "backtracking", "wetlandsofLouisiana", "gardenofevil" ], "Firetower Trail (2.65)": [ "versus_1", "versus_2", "versus_3", "versus_4", "versus_5" ], "FOS_compelet": [ "fos01_roadonhill", "fos02_battleintown", "fos03_goingdown", "fos04_moors", "fos05_riverside" ], "Frigid": [ "Signal_Broken", "Frozen_Mines", "Rescue" ], "Frozen": [ "Frozen_m1_streets", "Frozen_m2_school", "Frozen_train", "Frozen_factory_d", "Frozen_mall" ], "Gettingout": [ "bunker", "goingout", "followthetracks", "heyvirgil", "smokedwarehouse100" ], "Going Ballistic v2.0": [ "gb_m1_road", "gb_m2_yard", "gb_m3_doctor", "gb_m4_up", "gb_m5_burn" ], "Gridlock": [ "gridlockfinal2" ], "Gunk": [ "gunk_misty", "gunk_occupied", "gunk_stinkin_thinkin", "gunk_stinky_bombs", "gunk_on_the_wagon", "gunk_wicked_dead" ], "Haunted Forest": [ "hf01_theforest", "hf02_thesteeple", "hf03_themansion", "hf04_escape" ], "Haunting Grounds": [ "hg_boss_sawrunner" ], "Heaven Can Wait (L4D2)": [ "Heaven_1_AirCrash", "Heaven_2_RiverMotel", "Heaven_3_OutSkirts", "Heaven_4_CityHall", "Heaven_5_BombShelter" ], "hehe18": [ "hehe18_1", "hehe18_2", "hehe18_3", "hehe18_4", "hehe18_5", "hehe18_6" ], "Hideout2": [ "Hideout01_v5", "Hideout02", "Hideout03", "Hideout04_v2" ], "Highway To Hell": [], "Hiking Trails": [ "hiking_trails", "camp_grounds", "plant", "the_end" ], "I Hate Mountains 2 (1.5)": [ "l4d_ihm01_forest", "l4d_ihm02_manor", "l4d_ihm03_underground", "l4d_ihm04_lumberyard", "l4d_ihm05_lakeside" ], "IMPJAW C1": [ "c1m1_outerbayous_a", "c1m2_brackishintermediate_a", "c1m3_squallline_a", "c1m4_plantation_a", "c1m5_interstate_10" ], "Infected City v6.0 Fixed": [ "l4d2_ic_1_city", "l4d2_ic_2_subway", "l4d2_ic_3_mall", "l4d2_ic_4_cityb", "l4d2_ic_5_Finale" ], "Infection Overdrive": [ "rw_beach1", "rw_bridge2", "rw_city3", "rw_artdeco4", "rw_mansion5" ], "Innes Road Rash (2.2)": [ "InnesRoadRash01", "InnesRoadRash02", "InnesRoadRash03", "InnesRoadRash04", "InnesRoadRash05" ], "Innes Road Rash 3.0": [ "irr001", "irr002", "irr003", "irr004", "irr005" ], "Innes Road Rash Christmas Edition 1.1": [ "irrx001", "irrx002", "irrx003", "irrx004", "irrx005" ], "Journey to Splash Mountain": [ "splash1", "splash2", "splash3", "splash4", "splash5" ], "Kicked Out": [ "kickedout_m1_subway", "kickedout_m2_pier" ], "Kokiri Forest": [ "oot_forest", "oot_temple", "oot_boss" ], "Labirinferno": [ "Labirinferno_parte1", "Labirinferno_parte2" ], "Lambda L4D2": [ "l4d_lambda_01", "l4d_lambda_02", "l4d_lambda_03", "l4d_lambda_04", "l4d_lambda_05", "l4d_lambda_06", "l4d_lambda_07", "l4d_lambda_08", "l4d_lambda_09" ], "Last Baktun": [ "LastBaktun", "LastBaktun1", "LastBaktun2" ], "Last Hours": [ "lasthours_m1_alleys", "lasthours_m2_lab", "lasthours_m3_lot" ], "Last Ride": [ "alleys1", "suburbs2", "busstation3" ], "Last Summer v5": [ "campanar_coop_vs", "alboraya_coop_vs", "cullera_coop_vs" ], "Left 4 Cake 2 v1": [ "left4cake201_start", "left4cake202_dos", "left4cake203_tres" ], "Left 4 Duluth": [ "intro", "umd", "fitgers", "l4duluth_skywalk_vs", "canalpark" ], "Left Behind": [ "bhm1_outskirts", "bhm2_dam", "bhm3_station", "bhm4_base" ], "Left In Prypiat": [ "leftinprypiatc1mf" ], "Left Turn Silent Hill 3": [ "silenthill3mall", "silenthill3othermall", "silenthill3subway", "silenthill3underground", "silenthill3site", "silenthill3otherofficebuilding", "silenthill3apartment" ], "Left4Dust": [ "oasis", "pit", "drains", "hole", "drone" ], "Left4SGC BETA 2.2": [ "1-cheyenne", "2-comandosgc", "3-BaseGamma", "4-DnalsiYeknom", "5-dedalo", "6-despegando" ], "Let's Build: Minecraft": [ "lb_tutorial", "lb_mc_v", "lb_mc_desert", "lb_mc_crevice", "lb_mc_highsky", "lb_css_unlock" ], "Lockdown": [ "bt1", "bt2", "bt3", "bt4", "bt5" ], "Lost In Linz 2": [ "l4d_linz_kbh", "busbahnhof1", "l4d_linz_ok", "l4d_linz_zurueck", "l4d_linz_bahnhof" ], "LunaPark": [ "absmap1", "absmap2", "absmap3" ], "MDZ": [], "Midnight Rail Run": [ "mrr_01_darkforest", "mrr_02_schoolsout", "mrr_03_alleys", "mrr_04_stationfinale" ], "Military Industrial Complex III v666": [ "l4d2_mic2_trapmentd", "l4d2_mic2_decentd", "l4d2_mic2_bunker_part1", "l4d2_mic2_bunker_part2", "l4d2_mic_bunker_top", "l4d2_mic_bunker_bottom", "l4d2_mic_escape", "l4d2_mic_finale" ], "MOD测试地图完整版": [ "TUMTaRA", "TUMTaRA_Vehicles" ], "MP_Beach": [ "mp_beach" ], "Napalm Death": [ "m1_village", "m2_jungle", "m3_firebase", "m4_ruins" ], "Never Ending War": [ "neverendingwar_train", "neverendingwar_apartments", "neverendingwar_m2_gunshop", "neverendingwar_m3_prison_new", "neverendingwar_m4_storage_new" ], "Night Terror 2013": [ "nt01_mansion", "nt02_haunts", "nt03_moria", "nt04_jungleruins", "nt05_wake" ], "NWO 2 VS ": [ "anti_swamp1_b6", "anti_swamp2_b3", "anti_swamp3_b1", "anti_mineshaft_b2" ], "One 4 Nine": [ "l4d_149_1", "l4d_149_2", "l4d_149_3", "l4d_149_4", "l4d_149_5" ], "Our Mutual Fiend": [ "omf_01", "omf_02", "omf_03" ], "Outline": [], "Pasiri": [ "l4d2_pasiri1", "l4d2_pasiri2", "l4d2_pasiri3", "l4d2_pasiri4" ], "Payload Hoodoo": [ "l4d2_pl_hoodoo" ], "Phantasmagoria": [ "phantasmagoria01", "phantasmagoria02", "phantasmagoria03", "phantasmagoria04", "phantasmagoria05", "phantasmagoria06" ], "Pitch Dark Mesa": [ "l4d2_pdmesa01_surface", "l4d2_pdmesa02_shafted", "l4d2_pdmesa03_office", "l4d2_pdmesa04_pointinsert", "l4d2_pdmesa05_returntoxen", "l4d2_pdmesa06_xen" ], "Plan B [Beta 0.51]": [ "l4d2_planb1_v051", "l4d2_planb2_v051", "l4d2_planb3_v051" ], "Project Auburn 2": [ "l4d_auburn", "l4d_auburn_2", "l4d_auburn_3new" ], "Project: Dreams": [ "d1c1", "d1c2", "d1c3", "d1c4", "d1c5" ], "Prototype Mk3": [ "l4d2_Prototype_Mk3_1", "l4d2_Prototype_Mk3_2", "l4d2_Prototype_Mk3_3", "l4d2_Prototype_Mk3_4", "l4d2_Prototype_Mk3_5" ], "Quedan 4X Morir L4D2": [ "l4d_cine", "l4d_nighclub", "l4d_iglesia", "l4d_ruinas" ], "Red City": [ "RC_StreetsGameplay_Final", "RC_RoofGameplay20" ], "Resident Evil 1": [ "re1m1", "re1m2", "re1m3", "re1m4", "re1m5", "re1m6" ], "Resident Evil 2 ... Side A": [ "re2a1", "re2a2", "re2a3", "re2a4" ], "Resident Evil 2 ... Side B": [ "re2b1", "re2b2", "re2b3", "re2b4" ], "Resident Evil 3": [ "re3m1", "re3m2", "re3m3", "re3m4", "re3m5", "re3m6", "re3m7", "re3m8" ], "Return of the King": [ "crash_king1a" ], "Return of the Living Dead SBS": [ "rotld_safehousecooop" ], "Revenge": [ "revenge_m1_office_new", "revenge_m1_rooftops", "revenge_m1_rooftops_rain", "revenge_m2_hospital", "revenge_m2_hospital_rain", "revenge_m3_canal", "revenge_m3b_under" ], "Riptide": [ "riptide_map1_final", "riptide_map2_final", "riptide_map3_final", "riptide_map4_final" ], "Road To F18": [ "l4d_gd_garage", "l4d_gd_hill", "l4d_gd_forest", "l4d_gd_richstone", "l4d_gd_aerodrome" ], "Road to Ruin": [ "rr_highway1", "rr_highway2" ], "Roadkill": [ "grmap1", "gridmap2", "gridmap3", "grid4" ], "RoadToNowhere II": [ "l4d2_roadtonowhere_route01", "l4d2_roadtonowhere_route02", "l4d2_roadtonowhere_route03", "l4d2_roadtonowhere_route04", "l4d2_roadtonowhere_route05", "l4d2_roadtonowhere_route06" ], "Run To The Hills": [ "rh_map01", "rh_map02", "rh_map03", "rh_map04", "rh_map05" ], "SaltHell Park": [ "saltwell_1_d", "saltwell_2_d", "saltwell_3_d", "saltwell_4_d", "saltwell_5_d" ], "shenmejb2": [ "shenmesb", "shenmesb2", "shenmesb3" ], "shenmejb3": [ "weiming", "huanghe" ], "shenmejb": [ "shenmejb", "shenmejb2", "shenmejb3" ], "Shore Rescue": [ "l4d2_morgan_road", "l4d2_apartments", "l4d2_police_station", "l4d2_river" ], "Simplicity": [ "simple_map_1", "simple_map_2", "simple_map_3", "simple_map_4", "simple_map_5" ], "Source of Infection Timelords Ver": [ "soi_m1_metrostation", "soi_m2_museum", "soi_m3_biolab", "soi_m4_underground" ], "Source of Infection": [ "soi_m1_metrostation", "soi_m2_museum", "soi_m3_biolab", "soi_m4_underground" ], "Stargate SG-4 v2": [ "potc1", "potc2", "potc3b", "potc3", "potc4" ], "Stenches (Final)": [ "l4d2_base_east" ], "Storming The Citadel": [ "storm_citadel_n", "lower_citadel_n", "lower_lower_citadel_n", "storm_citadel_l", "lower_citadel_l", "lower_lower_citadel_n" ], "Surrounded by the Dead II": [ "l4d2_sbtd_01", "l4d2_sbtd_02", "l4d2_sbtd_03" ], "SymbyosysV12": [ "symbyosys_intro", "symbyosys_01", "symbyosys_02", "symbyosys_03_bridge", "symbyosys_04", "symbyosys_05_final" ], "Taco Bucket": [ "tacobucket01", "tacobucket02", "tacobucket03" ], "taiji": [ "taiji" ], "Tank Arena v1.3": [ "l4d2_tank_arena" ], "Tanks Playground v3.0": [ "l4d2_tanksplayground" ], "The Ancient Maze": [ "the_ancient_maze" ], "The Bloody Moors": [ "l4d_tbm_1", "l4d_tbm_2", "l4d_tbm_3", "l4d_tbm_4", "l4d_tbm_5" ], "The Cure": [ "TheCure001", "TheCure002", "TheCure003", "TheCure004", "TheCure005" ], "The Manor": [ "manoir" ], "The Parish Beta: Prototype Map": [ "bp_m1_waterfront", "bp_m2_semiurban", "bp_m3_cemetery", "bp_m4_urban", "bp_m5_finale" ], "The Undead Zone": [ "uz_crash", "uz_town", "uz_desert", "uz_bunker", "uz_escape" ], "Timelords - Meows Blood Bath Extended": [ "ac2_am1_the_officetlm", "ac2_am2_the_streettlm", "l4d2_dad_stationtlm", "infrecall01_cooptlm", "z_c1m1tlm", "ac2_am4_hospital_part_2tlm" ], "Timelords - N. O. Meltdown": [ "NO01nom", "NO02nom", "NO03nom" ], "Timelords Mashup - Destination Devil Mountain": [ "l4d_farm05_cornfield_revdm", "l4d_farm04_barn_revdm", "l4d_farm03_bridge_revdm", "l4d_farm02_traintunnel_revdm", "l4d_crstreetdm", "l4d_crgrapedm", "l4d_crrivercitydm", "l4d_crMurphydm", "farmdm", "slaughterdm", "dm1_suburbsdm", "dm5_summitdm" ], "Tour of Terror": [ "eu01_residential_b16", "eu02_castle_b16", "eu03_oldtown_b16", "eu04_freeway_b16", "eu05_train_b16" ], "Trip day": [], "True FangShi": [ "ch_map1_city", "ch_map2_temple", "ch_map3_greatwall" ], "Urban Flight": [ "uf1_boulevard", "uf2_rooftops", "uf3_harbor", "uf4_airfield" ], "Vague Reminders": [ "NewRise", "NewRiseMap2", "NewRiseMap3", "NewRiseMapFinale" ], "Vienna Calling 1": [ "l4d_viennacalling_city", "l4d_viennacalling_kaiserfranz", "l4d_viennacalling_gloomy", "l4d_viennacalling_donauinsel", "l4d_viennacalling_donauturm" ], "Vienna Calling 2": [ "l4d_viennacalling2_1", "l4d_viennacalling2_2", "l4d_viennacalling2_3", "l4d_viennacalling2_4", "l4d_viennacalling2_5", "l4d_viennacalling2_finale" ], "Voyeur Country": [ "flooded_swamp" ], "Wan Li": [ "l4d2_wanli01", "l4d2_wanli02", "l4d2_wanli03" ], "Warcelona": [ "srocchurch", "plaza_espana", "maria_cristina", "mnac" ], "We Don't Go To Ravenholm 2": [ "l4d2_ravenholmwar_1", "l4d2_ravenholmwar_2", "l4d2_ravenholmwar_3", "l4d2_ravenholmwar_4" ], "Welcome to Hell": [ "wth_1", "WTH_2", "WTH_3", "WTH_4", "WTH_5" ], "White Forest": [ "wfp1_track", "wfp2_horn", "wfp3_mill", "wfp4_commstation" ], "Wild Ride": [ "wildride01", "wildride02", "wildride03" ], "YIGAO_v1.0": [ "ygschool_01", "ygschool_02" ], "乳摇酒吧": [ "titty1", "titty" ], "伦理问题": [ "qe_1_cliche", "qe_2_remember_me", "qe_3_unorthodox_paradox", "qe_4_ultimate_test" ], "伦理问题2:阿尔法测试": [ "qe2_ep1", "qe2_ep2", "qe2_ep3", "qe2_ep4", "qe2_ep5" ], "保护伞": [ "umb_underground1", "umb_mansion1", "umb_undergroundfacility", "umb_arklay" ], "停电地下室": [ "l4dblackoutbasement1", "l4dblackoutbasement2", "l4dblackoutbasement3", "l4dblackoutbasement4" ], "再见了晨茗": [ "msd1_town", "msd2_gasstation", "msdnew_tccity_newway", "msd3_square" ], "军事工厂3": [ "l4d_mic2_trapmentd", "l4d_mic2_decentd", "l4d_mic2_bunker_part1", "l4d_mic2_bunker_part2", "l4d_mic_bunker_top", "l4d_mic_bunker_bottom", "l4d_mic_escape", "l4d_mic_finale" ], "冰与火": [ "l4d2_win1", "l4d2_win2", "l4d2_win3", "l4d2_win4", "l4d2_win5", "l4d2_win6" ], "冰冻": [ "Frozen_m1_streets", "Frozen_m2_school", "Frozen_train", "Frozen_factory_d", "Frozen_mall" ], "可乐之塔": [ "l4d2_pasiri1", "l4d2_pasiri2", "l4d2_pasiri3", "l4d2_pasiri4" ], "回到学校": [ "l4d2_bts01_forest", "l4d2_bts02_station", "l4d2_bts03_town", "l4d2_bts04_cinema", "l4d2_bts05_church", "l4d2_bts06_school" ], "坠入死亡": [ "l4d2_fallindeath01", "l4d2_fallindeath02", "l4d2_fallindeath03", "l4d2_fallindeath04" ], "坦克挑战": [ "l4d2_tank_challenge", "l4d2_tank_challenge_15_rounds", "l4d2_tank_challenge_20_rounds", "l4d2_tank_challenge_30_rounds" ], "城市航班": [ "uf1_boulevard", "uf2_rooftops", "uf3_harbor", "uf4_airfield" ], "大佛寺": [ "bwm1_climb", "bwm2_city", "bwm3_forest", "bwm4_rooftops", "bwm5_bridge" ], "大坝2导演版": [ "damitdc1", "damitdc2", "damitdc3", "damitdc4" ], "大坝的使命": [ "l4d2_motamap_m1", "l4d2_motamap_m2", "l4d2_motamap_m3", "l4d2_motamap_m4", "l4d2_motamap_m5" ], "大迷宫": [ "Mass_Maze", "Mass_Maze_2nd_Stage" ], "天堂可待2": [ "AirCrash", "RiverMotel", "OutSkirts", "CityHall", "BombShelter" ], "寂静岭中文版": [ "l4d_sh01_oldsh", "l4d_sh02_school", "l4d_sh03_schoolalt", "l4d_sh04_church", "l4d_sh05_hospital", "l4d_sh06_hospitalalt", "l4d_sh07_otherchurch", "l4d_sh08_sewres", "l4d_sh09_resort", "l4d_sh10_amusementpark", "l4d_sh11_nowhere", "l4d_sh_credits" ], "寂静岭:另一边的生活": [ "SA_01", "SA_02", "SA_03", "SA_04", "SA_05", "SA_06", "SA_07" ], "崩溃的博士": [ "CrashBandicootMap1", "CrashBandicootMap2", "CrashBandicootMap3", "CrashBandicootMap4", "CrashBandicootMap5", "CrashBandicootMap6" ], "崩溃的博士2": [ "l4d2_CrashBandicootvs1", "l4d2_CrashBandicootvs2", "l4d2_CrashBandicootvs3", "l4d2_CrashBandicootvs4" ], "平顶山研究所": [ "l4d_pbmesa01_surface", "l4d_pbmesa02_shafted", "l4d_pbmesa03_office", "l4d_pbmesa04_pointinsert", "l4d_pbmesa05_returntoxen" ], "我的世界": [ "l4d2_deathcraft_01_town", "l4d2_deathcraft_02_ravine", "l4d2_deathcraft_03_stronghold", "l4d2_deathcraft_04_nether", "l4d2_deathcraft_05_lighthouse", "l4d2_minecraft_evolution" ], "指环王": [ "l4d_moria_serious", "l4d_mordor_serious" ], "摩耶山危机/yama": [ "l4d_yama_1", "l4d_yama_2", "l4d_yama_3", "l4d_yama_4", "l4d_yama_5" ], "新坦克竞技场": [ "l4d2_tank_arena" ], "新绝对零度": [ "l4d_zero01_base", "l4d_zero02_comp", "l4d_zero03_ruins", "l4d_zero04_outpost", "l4d_zero05_villa" ], "机密行动": [ "lastambush_1", "wm_la_2", "wm_la_3", "wm_la_4", "wm_la_e5" ], "橙色突击": [ "l4d2_orange01_city", "l4d2_orange02_mountain", "l4d2_orange03_sky", "l4d2_orange04_rocket" ], "死亡山谷": [ "DthMnt_Village", "DthMnt_Crater", "DthMnt_TempleForye", "DthMnt_Temple3rdFloor", "DthMnt_Temple4thFloor", "DthMnt_TempleBoss" ], "死路": [ "bp_mapalpha1", "bp_02fix", "bp_map_03" ], "深度恐惧2": [ "silentfear" ], "火星基地": [ "l4d_arrival", "l4d_mba_campaign_map_2", "l4d_darkness", "l4d_labyrinth", "l4d_warehouses", "l4d_machine", "l4d_blackops1", "l4d_marsbase" ], "特感训练": [ "ssv1", "map_x" ], "特殊任务": [ "st_1", "st_2", "st_3", "st_4", "st_5" ], "玩具世界大乱斗": [ "bot1", "bot2", "bot3" ], "蜂巢": [ "the_hive_m1", "the_hive_m2", "the_hive_m3", "the_hive_m4", "the_hive_m5" ], "让我们建造:解构": [ "l4d2_letsbuild_deconstruction" ], "遗忘之地": [ "threedays01", "threedays02", "threedays03", "threedays04", "threedays05" ], "重返毫不留情": [ "l4d_reverse_hos01_rooftop", "l4d_reverse_hos02_interior", "l4d_reverse_hos03_sewers", "l4d_reverse_hos04_subway", "l4d_reverse_hos05_apartment" ], "马里奥探险": [ "C1_mario1_1", "C1_mario1_2", "C1_mario1_3", "C1_mario1_4" ], "Ultra Massacre": [ "kf01_ultra_massacre" ], "Military Industrial Complex II V11": [ "l4d_MIC2_TrapmentD", "l4d_mic2_decentd", "l4d_mic2_bunker_part1", "l4d_mic2_bunker_part2", "l4d_mic2_Inter_Vention" ], "Lost v2 Fixed": [ "lost01_club", "lost02_", "lost03", "lost04", "lost02_1", "lost02_2" ], "New World Order Extended": [ "swamp1_b6nwoe", "swamp2_b3nwoe", "swamp3_b1nwoe", "l4d2_feetunder_outpostnwoe", "l4d2_haarpnwoe", "l4d2_femacampnwoe", "l4d2_ravenrocknwoe", "l4d_ft_station01nwoe", "l4d_ft_station02nwoe", "l4d_withoutname_complexnwoe", "l4d_withoutname_lakenwoe", "l4d_withoutname_townnwoe" ], "Nightmare_House_2_Port": [ "nh2c1_port_c", "nh2c2_port_c", "nh2c3_port_c", "nh2c4_port_c", "nh2c5_port_c" ], "NightPresence": [ "NP_Forest", "Np_Deepwithin", "NP_Ocean", "NP_Rescue" ], "音讯全无(No Echo) V1.03": [ "bjrtcre_m1", "bjrtcre_m2_left", "bjrtcre_m2_right", "bjrtcre_m3", "bjrtcre_m4" ], "Pesaro": [ "m1_fabbrecce", "m2_vismara", "m3_cattabrighe1", "m4_cattabrighe2", "m5_sanbartolo" ], "Plague Tale": [ "pt_home1", "pt_village2", "pt_retribution3", "pt_conclusion4" ], "Resident Evil 2 Source L4D2 Edition": [ "re2sl4d2edition_1", "re2sl4d2edition_2", "re2sl4d2edition_3", "re2sl4d2edition_4" ], "RedemptionII": [ "redemptionII-deadstop", "redemptionII-plantworks", "redemptionII-ceda-pt1", "redemptionii-ceda-pt2", "roundhouse" ], "Silent Hill: Otherside of Life": [ "SH_01", "SH_02", "SH_03", "SH_04", "SH_05", "SH_06", "SH_07" ], "Terminus": [ "w1", "w2", "w3" ], "TheMission": [ "Entrance", "Another_world", "The_next_world", "Return" ], "The Divide: Reborn": [ "hotel_time", "plant_time", "parish_time", "carnival_time", "home_time", "finish_time", "goodbye_time", "crossover_map", "showdown_time", "continue_time", "beginnerguide" ], "The Hazing": [ "bjrtc2_lvl1", "bjrtc2_lvl2", "bjrtc2_lvl3", "bjrtc2_lvl4", "bjrtc2_lvl5" ], "The Orange": [ "level1", "level2", "level3", "level4" ], "The Woods": [ "l4d_thewoods_01", "l4d_thewoods_02", "l4d_thewoods_03b" ], "Tomb of the Skull King": [ "skullington_a", "skullington_b" ], "Whispers of Winter": [ "wow_map1", "wow_map2", "wow_map3", "wow_map4", "wow_map5" ], "No Way Out v3.0": [ "l4d_noway_streets01", "l4d_noway_backalleys02", "l4d_noway_market03" ], "UnforgottenDay": [ "c1m1_ufchapter1", "c1m2_ufchapter2a" ], "The Last Volt": [ "tlv01_city", "tlv02_powerplant", "tlv03_riverside" ], "Deadly Dispatch (v3)": [ "l4d_sc_market", "l4d_sc_construction", "l4d_sc_warehouse" ], "Burning Night": [ "building", "streets", "factory", "trainyard" ], "Hard Rain - Lego Town": [ "c4m1_milltown_a_d1a", "c4m2_sugarmill_a_d1a", "c4m3_sugarmill_b_d1a", "c4m4_milltown_b_d1a", "c4m5_milltown_escape_d1a" ], "Naniwa City 2": [ "l4d_naniwa01_shoppingmall", "l4d_naniwa02_arcade", "l4d_naniwa03_highway", "l4d_naniwa04_subway", "l4d_naniwa05_tower" ], "特殊任务2": [ "st2_1", "st2_2", "st2_3", "st2_4", "st2_5", "st2_6", "st2_7", "st2_8", "st2_9", "st2_10", "st2_11" ], "黑迷雾": [], "RMS Titanic": [ "rmstitanic_m1", "rmstitanic_m2", "rmstitanic_m3", "rmstitanic_m4" ], "Time to Die": [ "l4d2_timemachine_01", "l4d2_timemachine_02", "l4d2_timemachine_03", "l4d2_timemachine_04" ], "Blood Harvest Daytime": [ "l4d_farm01_hilltop_day", "l4d_farm02_traintunnel_day", "l4d_farm03_bridge_day", "l4d_farm04_barn_day", "l4d_farm05_cornfield_day" ], "Dead Echo 2 Fixed": [ "de01_sewersde2", "de02_hotelde2a", "de03_storede2", "de04_woodsde2", "de05_echo_finalede2a" ], "InTooDeep": [ "itd_streets", "itd_waterfronts" ], "Brain 4 Dead": [ "l4d_brain4dead01_suburbs_b2", "l4d_brain4dead02_pool_b1", "l4d_brain4dead03_xxx", "l4d_brain4dead04_gare", "l4d_brain4dead05_maxim" ], "Let's Build a Rocket!": [ "rocketbuild1" ], "Left 4 Toonrun": [ "toonrun1", "toonrun2", "toonrun3" ], "No More Ceda - The Director's Cut": [ "checkpoint_to_saferoom", "checkpoint_to_saferoom2", "checkpoint_to_saferoom3" ], "Blackout Extended": [ "l4d2_route66", "l4d2_route76", "l4d2_shoppingcenter", "l4d2_subwayescape" ], "The Bitter End": [ "the_tunnels", "the_surface", "the_bitter_end" ], "Mall of the Dead": [ "RichardsWorking_Map", "departmentStoreIG", "MotD_Mallinterior", "l4d_motd_roof_finale_IG" ], "Precinct 84": [ "p84m1_crash", "p84m2_train", "p84m3_clubd", "p84m4_precinct" ], "死亡舞台2": [ "jsarena201_town", "jsarena202_alley", "jsarena203_roof", "jsarena204_arena" ], "Blood Tracks": [ "bloodtracks_01", "bloodtracks_02", "bloodtracks_03", "bloodtracks_04" ], "Crash Course Modified v5.0": [ "l4d2_garage01_alleys_a", "l4d2_garage02_lots_a", "l4d2_garage02_lots_b", "l4d2_garage01_alleys_b", "l4d2_garage01_alleys_escape" ], "Damit 2 - The Director's Cut": [ "damitdc1", "damitdc2", "damitdc3", "damitdc4" ], "死亡丧钟-后续": [ "l4d2_houxu" ], "Dead Before Dawn DC": [ "l4d_dbd2dc_anna_is_gone", "l4d_dbd2dc_the_mall", "l4d_dbd2dc_clean_up", "l4d_dbd2dc_undead_center", "l4d_dbd2dc_new_dawn" ], "Dead Line (2.0)": [ "l4d_deadline01", "l4d_deadline02" ], "DeathPark": [ "DeathPark" ], "derailed (v5)": [ "01_Derailed", "02_Cave", "03_prison", "04_Station" ], "Fatal Freight: Remastered": [ "l4d2_ff01_woods", "l4d2_ff02_factory", "l4d2_ff03_highway", "l4d2_ff04_plant", "l4d2_ff05_station" ], "Five Miles": [ "trainescape1681" ], "如履薄冰": [ "maps1_gch_l4d2_co", "maps2_gch_l4d2_co", "maps3_gch_l4d2_co", "maps4_gch_l4d2_co" ], "Heartbreak Fridge": [ "npi_heartbreakfridgemap1", "npi_heartbreakfridgemap2", "npi_meatlockermapd" ], "Invoked Inferno": [ "house_1" ], "Lego": [ "lego_town_01", "lego_tunnels_02", "lego_wastelands_03", "lego_urban_04", "lego_towerfinale_05" ], "Absolute Zero Epilogue": [ "azhill1", "azhill2", "azhill3" ], "No Way Out 2": [ "l4d_noway_out_town", "l4d_noway_out_labyrinth", "l4d_noway_out3" ], "No Space 4 Zombies (Fixed)": [ "l4d2_coaldblood01nsz", "l4d2_coaldblood02nsz", "l4d2_coaldblood03nsz", "l4d2_coaldblood04nsz", "l4d2_coaldblood05nsz", "l4d2_coaldblood06modnsz" ], "No Way Out": [ "l4d_noway_streets01", "l4d_noway_backalleys02", "l4d_noway_market03" ], "No Continuity": [ "mayuns_1", "office", "mainstreet", "dump", "datacenter" ], "Open Road": [ "x1m1_cliffs", "x1m2_path", "x1m3_city", "x1m4_forest", "x1m5_salvation" ], "毁灭": [ "Underground3", "RomanFort2", "RomanFortInvert" ], "Escape From Silesia 2": [ "silesia_1_b1", "silesia_2_b1", "escapefrombayside02", "escapefrombayside03", "escapefrombayside04", "cmol1m2_factory" ], "Stenches": [ "l4d2_base_east" ], "The Last Daylight": [ "c14m1_day_junkyard", "c14m2_day_lighthouse" ], "TheMighty4": [ "TheMighty4-1", "TheMighty4-2", "TheMighty4-3", "TheMighty4-4", "TheMighty4-5" ], "Transmute": [ "pier__part1_l4d2", "pier__part2_l4d2_001", "pier__part3" ], "Undead Smackdown": [ "unsdwn_mp_1", "unsdwn_mp_2", "unsdwn_mp_3", "unsdwn_mp_4" ], "The Bitter End - (Fixed)": [ "the_tunnelslongvers", "the_surface", "the_bitter_endpt1", "dodsurvivalcooptbe", "the_bitter_endpt2" ], "Lab-024 (Demo)": [ "l4d2_lab024_01", "l4d2_lab024_02", "l4d2_lab024_03" ], "North Pole": [ "northpole01", "northpole02", "northpole03" ], "Left 4 Bowl": [ "left4bowl_depot", "left4bowl_the_dude", "left4bowl_escape" ], "Zero Warning v1.0": [ "zerowarn_1", "zerowarn_2", "zerowarn_3" ], "Traps Map 4.0": [ "beginning", "trapsmap2", "finale" ], "Twilight of the Dead": [ "Tod1_Farm", "tod2_night", "tod3_gas", "tod4_fema" ], "Coal'd Blood 2 (Fixed)": [ "l4d_coaldBlood01", "l4d_coaldBlood02", "l4d_coaldBlood03", "l4d_coaldBlood04" ], "confusion2": [ "con2", "con2m2", "con2m3", "con2m4" ], "Town Escape v1.0": [ "l1_tunnel_01", "l2_city_01", "l3_bunker_01", "l4_bunker_02" ], "Venissia": [ "venissia", "subway", "parkissou", "xaviere" ], "Prison Break": [ "fox_river", "Prison_Yard", "medical_room", "Tonight" ], "Left 4 Misadventure": [ "exempt_crapaign1m1", "exempt_crapaign1m2", "exempt_crapaign1m3", "exempt_crapaign1m4", "exempt_crapaign1m5" ], "Tank Hunters v1.1": [ "tankhunters_10rounds", "tankhunters_15rounds", "tankhunters_20rounds", "tankhunters_25rounds", "tankhunters_30rounds" ], "TheCurseOfLazarCastle": [ "castle_map_01", "prison_map_02", "lab_map_03", "cemetery_map_04", "theend_map_05" ], "Mortuary Beta 1": [ "lc_museum_hall25", "lc_museum_offices", "lc_museum_gallery", "l4d_mortuary02", "l4d_mortuary03" ], "Timelapse": [ "L4d2_Test", "L4d2_Test2", "L4d2_Test3", "L4d2_Test4", "L4d2_Test5" ], "Dead Ride": [ "l4d_redsea01_roofs", "l4d_redsea02_theater", "l4d_redsea03_lots", "l4d_redsea04_alleys", "l4d_redsea05_alleys_escape" ], "死亡空间": [ "dead_space_maps1_l4d2_pw", "dead_space_maps2_l4d2_pw", "dead_space_maps3_l4d2_pw", "dead_space_maps4_l4d2_pw", "dead_space_maps5_l4d2_pw" ], "Strandead L4D2": [ "l4d_Stranded01_chopper_down", "l4d_Stranded02_workshop", "l4d_Stranded03_train_station", "l4d_Stranded04_garage", "l4d_Stranded05_park_final" ], "Hellstorm 2": [ "l4d_vs_ds1", "l4d_vs_ds2", "l4d_vs_ds3", "l4d_vs_ds4", "l4d_vs_ds5", "l4d_vs_ds6" ], "Away Stadium": [ "awaystadium_c1", "awaystadium_c2", "awaystadium_c3", "hotarubi_map1", "hotarubi_map2", "hotarubi_map3" ], "FerrisChristmas": [ "c30m1", "c30m2", "c30m3", "c30m4", "c30m5", "c30m6" ], "George Romeros Perfect Plan B": [ "dodsurvivalcoopppb", "Hideout01_v5ppb", "Hideout02ppb", "Hideout03ppb", "Hideout04_tlmppb", "l4d2_planb2_v051ppb", "l4d2_planb3_v051ppb" ], "The Ultimate Woods": [ "l4d_thewoods2_01", "l4d_thewoods2_02", "l4d_thewoods2_03", "l4d_thewoods2_04", "l4d_thewoods_01", "l4d_thewoods_02", "l4d_thewoods_03b" ], "Sprawling Terror": [ "l4d_dust01_road", "l4d_dust02_street", "l4d_dust03_knell", "l4d_dust04_garage" ], "Let's Escape": [ "l4d2_swamp_village_v2c", "l4d2_tunnel", "l4d2_car_carrier_ship_v2" ], "音讯全无重制版(No Echo RE)": [ "bjrtcre_m1", "bjrtcre_m2_left", "bjrtcre_m2_right", "bjrtcre_m3", "bjrtcre_m4", "bjrtcre_m5" ] } |